Pre alpha will be here tomorrow. On May 9th at 20:00 UTC to be exact. It’ll be a huge event with the Mist world going live for the first time since NFT Island last year.
In this quick update we want to give you a checklist of things you must do to prepare for the launch.
Read this checklist carefully and do all the steps!
Don’t miss any of these items if you want a smooth player experience on launch day:
- All players holding 100k MIST tokens, or tier 3–5 NFTs will be able to enter. You can buy NFTs from other players on our Marketplace. Also winners of Whitelist Round 1 will be able to enter.
- Commands in-game, like “ /unstuck “ will be helpful.
- The game will be ready May 9th at 8pm UTC. Players will download a .zip file with the game launcher in it. More details on this tomorrow.
- Get your BSC Testnet BNB. This is very important. (See below for instructions on how to do this). Add BSC Testnet info to your Metamask.
- Bug Reporting will be a task for all players. If you see a bug, tell us!
- Remember, this is Pre Alpha Testing phase 1. Many phases will exist and we will start testing from most basic to more advanced systems. Pre alpha will evolve as we finish tests.
The Almighty “ /unstuck ” Command. Remember this one.
There are some commands you’ll need in-game. The most important one is “ /unstuck “. Type this into the chat box at any time if your character is stuck in game. It will teleport you to a safe place where you can begin playing again.
Say it with us: /unstuck
Help your fellow players as well. If they have an issue or get stuck, remind them of this command.
How and When to Download the Game?
More details and download links tomorrow. But very importantly:
The download will have a .zip file. In this .zip file, download and install the launcher. Run the launcher and select your download server. Choose the one closest to your geographical location. The download will start automatically.
If you have trouble downloading from one download server, you can select another download server to get the files.
Connect to Testnet and Get a BNB
Pre alpha will be on BSC Testnet. You’ll need 1 Testnet BNB from Binance’s faucet in order to send transactions in-game.
There are simple steps you should take to prepare for the launch. It takes just a second.
- Step 1 is to Connect to Binance Smart Chain TestNet
- Step 2 is to obtain a TestNet BNB From the Official BSC Faucet
Here’s how you do it:
- Connect your wallet to BSC TestNet (You are currently on BSC Mainnet, switching to TestNet is easy and takes just 1 click): https://academy.binance.com/en/articles/connecting-metamask-to-binance-smart-chain
Go to your Metamask, Click “Settings”, then click “Networks”. Input the following info:
Network Name: Smart Chain — TestNet
New RPC URL: https://data-seed-prebsc-1-s1.binance.org:8545/
Block Explorer URL: https://testnet.bscscan.com
Click save. At the top of your MetaMask you will be able to select your network. You can now select “BSC Testnet”. Congratulations, you have officially switched to BSC TestNet.
2. After you have connected to TestNet, go to the official Binance Smart Chain faucet which gives free TestNet BNBs. Obtain at least 1 TestNet BNB:
Simply go to the official Binance Smart Chain faucet website, paste your wallet address (ONLY your wallet address, not private key), press “Give me BNB”, and press “1 BNB”. You can check your balance now, you have obtained a TestNet BNB which will be used in-game.
Bug Reporting. How You Can Help the Devs.
Bug reports will be available. If you encounter a bug we will need your help in reporting it so we can fix it (we expect there to be a few. It is pre alpha testing, after all.) We will be testing HUNDREDS of systems. As with any first test we are expecting to fix a few bugs. Your bug reporting will help us identify and fix these items.
Remember. This is Pre Alpha Testing. Re-post of Prior Article Below.
Remember pre alpha is a testing phase testing many different game systems. This is Pre-Alpha. That is before Alpha. Before Beta.
We will release content in different phases of pre alpha. Read a re-post of an important article below.
We truly recommend reading this article in-depth. During Pre-Alpha the development team has specific goals to accomplish. We want to set positive and productive expectations for pre-alpha. We will be delivering a fun experience for players. However we want everyone to remember that pre-alpha is a testing phase of many elements of the game.
Here, we will discuss what Pre-Alpha IS, and what Pre-Alpha IS NOT. We will also discuss briefly on how to prepare for the launch, how to get tokens on BSC Testnet.
Many features will be available, and many more will come as we finish our tests on core elements and add the advanced elements for testing.
Together with our players, we can make the Pre-Alpha tests fun, exciting, and productive for everyone. We are happy to have everyone on as Pre-Alpha Testers.
During pre-alpha, players will act as test users for the most core essential, systems in Mist. Players will help us conduct tests on these systems, to make sure we can optimize these core elements and attach the other elements on a strong base.
We will include many systems pre-alpha version of the game, but not everything. The development team will focus on a very important handful of these features.
Please know, our team is excited to showcase every single system we have built. There are hundreds of them and we are dying to show it all off. However our past experience has taught us 2 things: (1) proper testing starts with the core elements, and (2) if the core is not tested properly you risk many bugs that give a bad player experience.
To ensure the best testing methodology and player experience, we will release updates to the pre-alpha when we finish one stage of testing and move to the next. We will strive to provide a fun, immersive pre-alpha experience why being efficient with our testing as we near the next stage of launch.
Pre alpha WILL INCLUDE:
Many features of the game. Some of these features will be more advanced. Some of these features will be more core-level. From combat, to NFTs, to blockchain transactions, to PVP, the features in-game have been hand-selected by the dev team to ensure proper testing.
This means that some features are purposely included. It also means some features are purposely limited or even removed from the game files. This is important, as it allows our developers to properly test the most important core elements of the game and make progress to the next stage of launch (with the players’ help).
This can be compared to building a house: the foundation must be tested, measured, and strong before you add the other parts of the house. The pre-alpha release will include the whole “foundation”, along with a few extra systems to make the game fun and enjoyable. As we finish tests, we will include more parts of “the house”.
As a game development example, can you imagine making competitive PVP without optimizing spells and abilities first? That would be no fun for anyone. These are the sorts of problems that are avoided by proper game testing.
Important to note: pre-alpha will be dynamic. This means as soon as we finish testing one system, we may add another system in-game to test. These updates will be done in the form of patches. Pre-alpha on day 1 will not be the same as pre-alpha in week 3, because new systems will be added and tested.
A general summary (but not FULL summary) of systems we will test starting day 1 include:
- Server load and performance
- Character controller and action combat system
- Basic physical combat, basic ranged combat, and basic spell combat
- Functional basic NFT item and stats import
- Large-scale in-game environment performance
- Functional basic stats system with working bonuses
- Most races playable (some females, but not all)
- Functional basic blockchain transactions
- Functional basic shopkeep system merged to blockchain
- And much more to test
As the tests finish on each of these areas, we may and will import new systems to test in the form of patch updates to the game client.
Pre alpha WILL NOT INCLUDE:
every single in-game feature at the start. As we want to make very clear, the players are acting as pre-alpha testers. This means that they will be helping us test, optimize, and re-design systems that need it. This is the main focus of the pre-alpha release.
For example: parts of the environment may be made more (or less) graphically intense to test how well the framerate reacts on players’ computers. Some things are purposely inserted into the game, while others may be purposely left out, until it is time to test them.
As another example, we may use specific models and assets that have extremely high (or extremely low) polygon counts, very high shine, and more to test the performance.
Things that will NOT be optimized or available in the release for testing on day 1 of pre-alpha (but will be added as we reach the testing phases) include:
- Larger player count and server load
- NFT crafting system build-out testing
- Remaining character races and gender will be added as we finish testing on previous ones
- Addition of different items, weapons, and cities to test performance and polygons
- PVP earning competitions
- Guild System build-out
- Mist Bank optimization (staking and banking)
- Full NFT Land buildout (custom farms, custom fishery, custom mines, and more)
- Optimized mount system
- and much, much more to test as we finish testing the above
The Mist World and Item Models
The world players will be entering will be large. Very large, actually. In phase 1 of the pre-alpha we are measuring terrain loading performance. This includes land, trees, water, etc. This does not necessarily include performance testing of buildings or towns. As is the proper testing methodology, environment is priority #1.
Once that is optimized, with a single click we will patch in the larger cities and towns. As a result many of the towns in-game will be limited in some areas, and made more detailed in other areas. This is an important part of testing. This is quite a sad feeling for our development and 3d modeler team as we have removed some of their beautiful towns in-game (or put less intensive placeholders) while we optimize the game performance.
Item models such as armor, weapons, and even the character models themselves will be specially tweaked for performance testing too. For example we will add certain armor models or assets because we are testing a multitude of things. That means we may use a specific armor model for no reason other than to test how the reflective surfaces affect the game’s performance. Another example of required testing is how the armors and weapons react to certain animations, game lighting, and more.
So in short, the models you see of weapons, armor, and even our characters, may be purposely upgraded or downgraded for our testing. What you see will often be purposely put in place for testing purposes, and may possibly not even be in the final game release.